Gamestudio Links
Zorro Links
Newest Posts
freewhyblogelsewhere
by 9489cpjf. 06/03/24 06:06
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,301 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19056 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
terrains and leaking #310971
02/17/10 22:41
02/17/10 22:41
Joined: Dec 2009
Posts: 71
N
ncc1701d Offline OP
Junior Member
ncc1701d  Offline OP
Junior Member
N

Joined: Dec 2009
Posts: 71
when creating a skybox around a landscape terrain .hmp that I added, how should the skybox be placed?
If it touches nothing I get leaking error with map compiler which doesnt sound good. If I intersect the bottom of landscape with skybox it may cut in and out of landscape because of altitude changes.
Whats the best rule for creating skyboxes around "Add Terrain" landscapes? Its not like those types of landscapes have a thickness like a cube floor so I dont see how you can keep it from leaking.

Re: terrains and leaking [Re: ncc1701d] #310979
02/17/10 23:46
02/17/10 23:46
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Check to see if you have objects outside your sky box.
If so place all off them inside the sky box.
Place the sky box and all objects close to the center.


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C
Re: terrains and leaking [Re: Ottawa] #311247
02/19/10 03:42
02/19/10 03:42
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
No need to worry about level leaking if you are not using BSP map. Just ignore the warning message. You still can create skybox in run tume using "ent_create".

Or if you still concern about it, here's a tip when creating sky box:
1.create a big box, apply texture to it, mark all face to none(flag)
2.create another box smaller about 32 quant in all direction, align it to be centered inside the first box, apply sky texture to all the face.
3. substract the smallbox from the bigger one, and delete it.

Hope it help.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1