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back to front / front to back rendering? #26995
05/07/04 09:21
05/07/04 09:21
Joined: May 2004
Posts: 2
S
sneakyimp Offline OP
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sneakyimp  Offline OP
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Joined: May 2004
Posts: 2
does A6 render front to back or back to front? i understand that front to back is faster. also helpful is a pvs/bsp approach. I read that A6 uses BSP. Does your tool calcluate a PVS on levels? is this something you can do during game development?

Re: back to front / front to back rendering? [Re: sneakyimp] #26996
05/31/04 17:24
05/31/04 17:24
Joined: Aug 2003
Posts: 92
Australia
Luke Offline
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Luke  Offline
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Joined: Aug 2003
Posts: 92
Australia
I assume it uses back to front rendering because I think A5 didn't get a z-buffer until one of the later patches.

Re: back to front / front to back rendering? [Re: Luke] #26997
06/04/04 18:48
06/04/04 18:48
Joined: Mar 2004
Posts: 277
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r00tsh3ll Offline
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r00tsh3ll  Offline
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Joined: Mar 2004
Posts: 277
Zagreb
Since it uses DX8 i assume its front to back...

Re: back to front / front to back rendering? [Re: r00tsh3ll] #26998
06/07/04 18:28
06/07/04 18:28
Joined: Jul 2000
Posts: 28,030
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,030
Frankfurt
There are many sites on the internet where you can read how bsp/pvs works and what a z-buffer is.

All bsp based engines, including acknex, render nontransparent objects front to back and transparent objects back to front.


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