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blender texture question #311889
02/22/10 01:44
02/22/10 01:44
Joined: Feb 2010
Posts: 21
Tennessee
S
Scorcher21 Offline OP
Newbie
Scorcher21  Offline OP
Newbie
S

Joined: Feb 2010
Posts: 21
Tennessee
Okay, I'm still learning a lot of this and getting okay with blender, but I realized today I should make sure I can export my blender project to A7. Found the script works great once I realized I need to have a UV map (whoops... I'm such a noob.) Anyway my question comes down to this can I texture my UV map in Blender Or do I have to do it In another program i.e. GIMP? Ive been reading and scrolling through forums and websites but my brain is starting to hurt. thanx in advance


hehe my first animation several years ago


[IMG]http://i6.photobucket.com/albums/y215/Scorcher21/sigs/bluesigPVT.gif[/IMG]
Re: blender texture question [Re: Scorcher21] #311907
02/22/10 03:38
02/22/10 03:38
Joined: Feb 2010
Posts: 21
Tennessee
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Scorcher21 Offline OP
Newbie
Scorcher21  Offline OP
Newbie
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Joined: Feb 2010
Posts: 21
Tennessee
ok I've figured out a bunch, now Im down to can I use the textures such as bump/map ray mirror and ray trans also or am I stuck with just standard colors. basically can I brush a texture? or just a color.


hehe my first animation several years ago


[IMG]http://i6.photobucket.com/albums/y215/Scorcher21/sigs/bluesigPVT.gif[/IMG]
Re: blender texture question [Re: Scorcher21] #311915
02/22/10 06:18
02/22/10 06:18
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Yes, it is possible, and very easy if you know how laugh
Just type texture and brush in the searchengine of youtube, and i am shure you will find some tutorials to watch wink

And on blendercookie u will also find some nice tuts.
Here a direct link:
http://www.blendercookie.com/tag/texture/

Last edited by maslone1; 02/22/10 06:18.

A8c, Blender, FlStudio, Unity3d
Re: blender texture question [Re: maslone1] #311947
02/22/10 14:15
02/22/10 14:15
Joined: Feb 2010
Posts: 21
Tennessee
S
Scorcher21 Offline OP
Newbie
Scorcher21  Offline OP
Newbie
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Joined: Feb 2010
Posts: 21
Tennessee
thank you I'll check them out when I get home.


hehe my first animation several years ago


[IMG]http://i6.photobucket.com/albums/y215/Scorcher21/sigs/bluesigPVT.gif[/IMG]
Re: blender texture question [Re: Scorcher21] #312067
02/23/10 03:04
02/23/10 03:04
Joined: Feb 2010
Posts: 21
Tennessee
S
Scorcher21 Offline OP
Newbie
Scorcher21  Offline OP
Newbie
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Joined: Feb 2010
Posts: 21
Tennessee
okay learned a lot from that and other pointers and such but I still haven't seen anyone(tutorials) touch on my major question. So basically it boils down to this pic.



Can I get field 'A' to field 'B' or am I beating a dead horse? Basically what I need it for is really a small part of my project. I 'could' get by with just a chrome look but I'd like the mirror effect. I just like to have my ducks in a row and be happy with em before I proceed to step 2. I'll settle If I have to, and if that's the only option so be it.
If It is possible and there is a tut someone knows about please let me know. Or if I'm just missing something simple or an order of things.
Anyway on a lighter note its been awhile since Ive been in photobucket, cool to go back and look at that stuff, like opening up a dusty photo album. :-) Maybe Ill use one of my old sigs from Americas Army :-)


** suppose I should be asking this in the blender forums so I just registered, but any help here would be greatly appeciated since the final product is going into a A7 project.

Last edited by Scorcher21; 02/23/10 03:32.

hehe my first animation several years ago


[IMG]http://i6.photobucket.com/albums/y215/Scorcher21/sigs/bluesigPVT.gif[/IMG]
Re: blender texture question [Re: Scorcher21] #313325
02/28/10 18:47
02/28/10 18:47
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
hi!
checkout "baking" in the render settings. It allows you to bake materials into the UV layout image.
It does have its limits, but I find it suprisingly useful.
This is what got me started: http://www.veoh.com/browse/videos/category/educational/watch/v6379634HgSpwjCM
Try baking "texture" instead of "normals", then it bakes the texture info....


~"I never let school interfere with my education"~
-Mark Twain
Re: blender texture question [Re: Germanunkol] #313339
02/28/10 20:59
02/28/10 20:59
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
OT: here my Result after watching this Video:
Left: Around 1000 Polys
Right: Around 18000 Polys



Very great Tutorial!

Sry for OT...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: blender texture question [Re: rvL_eXile] #313353
02/28/10 22:35
02/28/10 22:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
OT continued:
Is this a shot from within the engine?
And, which shader do you use for the normal mapping?
I tried that some time ago, and it looked a bit off, so I wasn't sure that I made everything as required.

Re: blender texture question [Re: Pappenheimer] #313378
03/01/10 03:23
03/01/10 03:23
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hi Pappenheimer,
this is a Blender Render Shot. Uses the Blender Normal Mapping .

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: blender texture question [Re: rvL_eXile] #313398
03/01/10 11:54
03/01/10 11:54
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Pappenheimer, I had the same problem when I tried a shader from the wicki. Slin helped me; inverting the red and green channels on the normalmap shader helped. Leave the blue alone. At least that's what did the trick for me....


~"I never let school interfere with my education"~
-Mark Twain
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