i have a model that is just an outside mesh, so when the camera is inside the model you can see right through it. is there a way to make the mesh double-sided without building every face one triangle at a time?
Select all (in face mode), copy, past, flip normals. Select all vertices, merge. There may be some ffp effects what would be a much better solution, though.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual