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Windows based mouse pointer #312867
02/26/10 17:10
02/26/10 17:10
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline OP

User
TSG_Torsten  Offline OP

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
Hello,

it would be nice to see an option to set a mouse_pointer mode to a value in order to use windows based mouse system.
That means, when you move the mouse over a scalable engine-border, it should get a scaling-mouse.

Currently it seams only possible to set a global mouse_pointer for the entire engine window + border + title_bar.

Regards
TSGames

Re: Windows based mouse pointer [Re: TSG_Torsten] #314796
03/10/10 23:48
03/10/10 23:48
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
well from this text, i only know that you can use other windows pinters just like value mouse_map to 1, 2, 3, 4, , 5 .. 32

Re: Windows based mouse pointer [Re: MMike] #319628
04/16/10 09:42
04/16/10 09:42
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline OP

User
TSG_Torsten  Offline OP

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
*Bumping*

Anyway to do this?

Regards
TSGames

Re: Windows based mouse pointer [Re: TSG_Torsten] #319665
04/16/10 15:08
04/16/10 15:08
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
This is not handled automatically, but you can check the mouse coordinates and change the cursor when it's on the scaling border.


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