Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 1,170 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Re: What looks best? [Re: Razoron] #313302
02/28/10 17:19
02/28/10 17:19
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
3 is the best.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Stencil Shadow Problem!!! [Re: rojart] #313305
02/28/10 17:38
02/28/10 17:38
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ok.. i´ll use number 3...

but, i got a new problem...
When i wanna use Stencil Shadow, this happens:


See that shadowline from his ear to the ground?

What´s wrong there?
The mesh is completely closed, no inverted unclosed polys, i have no clue what´s wrong.. Y_Y


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Stencil Shadow Problem!!! [Re: Espér] #313330
02/28/10 19:09
02/28/10 19:09
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
perhaps an unused vertex?
you could also try to export and re-import it from fbx

Re: Stencil Shadow Problem!!! [Re: Hummel] #313371
03/01/10 01:12
03/01/10 01:12
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
tried.. same thing.. there´s no unused vertex or mesh...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Stencil Shadow Problem!!! [Re: Espér] #313375
03/01/10 01:45
03/01/10 01:45
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Maybe a small hole between edges that are closed, can you send the model at info[at]udytzkey.info then I'll check it.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Stencil Shadow Problem!!! [Re: rojart] #313385
03/01/10 08:16
03/01/10 08:16
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
It is easy to check. Switch in your modelling application from polygons or vertices to the edge mode. Now look into the statistics. Each edge should be connected to exactly 2 polygons. If not, then there is open geometry.


Models, Textures and Games from Dexsoft
Re: What looks best? [Re: Razoron] #313396
03/01/10 10:30
03/01/10 10:30
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
third one, but you *could* consider adding some highlights.


Yeah, but... Who is Lu?
Re: What looks best? [Re: achaziel] #313402
03/01/10 12:29
03/01/10 12:29
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i tested with 3dsmax.. every edge is connected with 2 polys. the mesh is closed. no unconnected vertex and no wrong normals... Y_Y

Last edited by Espér; 03/01/10 18:32.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What looks best? [Re: Espér] #313442
03/01/10 15:22
03/01/10 15:22
Joined: Mar 2007
Posts: 112
MikeS Offline
Member
MikeS  Offline
Member

Joined: Mar 2007
Posts: 112
Originally Posted By: jcl
Der Fehler mit den Strichen sieht nach Randpixeln aus. Der Rand eine Decals muss volltransparent sein - sonst kann es zu solchen Strichen kommen, da der letzte Pixel wiederholt wird. Können Sie das checken?


Aus dem forum fragen an die Developer.

Geht um decals, pic sah fast genauso aus wie deines, also mit den strichen.

check das mal

Re: What looks best? [Re: MikeS] #313460
03/01/10 16:20
03/01/10 16:20
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
I think the first one looks pretty good.


Click and join the 3dgs irc community!
Room: #3dgs
Page 2 of 4 1 2 3 4

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1