action shimmy_move()
{
my.skill100= 1502;
}
function move_ledge()
{
VECTOR wall_ahead[3];
while(1)
{
vec_set (wall_ahead.x, vector (15, 0, -20)); // play with 70 and -20
vec_rotate (wall_ahead.x, my.pan);
vec_add (wall_ahead.x, my.x);
result = (c_trace(my.x,wall_ahead.x,IGNORE_PASSABLE |IGNORE_ME | SCAN_TEXTURE));
if(result > 0 && you)
{
if(you.skill100 == 1502 && HIT_TARGET)
{
draw_point3d(hit.x,vector(50,50,255),100,3);
draw_text("Wall Hit...",10,10,vector(50,50,255));
}
}
wait(1);
}
}