1 registered members (AndrewAMD),
1,248
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Unity 3 announced
[Re: Rei_Ayanami]
#314603
03/09/10 16:50
03/09/10 16:50
|
Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
|
Expert
Joined: Feb 2008
Posts: 3,232
Australia
|
I keep hearing people say the toolset sux, but all else is OK... I'll agree. And that Conitec doesnt have the manpower to resolve that... No comment.
So why cant WE do something about it? George has a project running for the community to build a game, is there anyone out there with the time and guts to co-ordinate a project where we the community design and write our own editors?
With the varying skillset we have we should be able to build our editors to satisfy most users, and have it written in lite-c... Great way to PROVE the power of lite-c.
Let the flame-war begin ... I can take it ... Im a smoker anyway. :b
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
|
|
|
Re: Unity 3 announced
[Re: Tiles]
#314613
03/09/10 17:28
03/09/10 17:28
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
Well, because you get most features of the comm version with the Unity free version too not even close.... wow that is just so utterly wrong that I dont know what words to use to express how wrong that is.
|
|
|
Re: Unity 3 announced
[Re: Rei_Ayanami]
#314617
03/09/10 17:47
03/09/10 17:47
|
Joined: Sep 2007
Posts: 658 germany
Tiles
User
|
User
Joined: Sep 2007
Posts: 658
germany
|
So why cant WE do something about it? IntenseX was one of these things. Look what happened ...
|
|
|
|