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Alternating level geometry #27354
05/15/04 00:11
05/15/04 00:11
Joined: Aug 2003
Posts: 828
agreenknight Offline OP
Developer
agreenknight  Offline OP
Developer

Joined: Aug 2003
Posts: 828
Now there is a trick in the aum, that will allow a person to change level geometry. I was wondering if this would be incorporated into the physics engine for faster development. Like some default damage types and types of materials inside of the structure. For instance you, shoot a bazooka into a a cement wall, the way it breaks will be different then if hit a wooden wall. Thing is too, if it was incorporate into the physics engine it would allow be easier for online games (I could be wrong about this). I have written George about the trick, and he said it would be hard to pull of on online games. But I was thinking if the physics engine incorporated some of these things...


Keep It Simple, Make It Fun
Re: Alternating level geometry [Re: agreenknight] #27355
05/15/04 04:43
05/15/04 04:43
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

I was wondering if this would be incorporated into the physics engine for faster development.




There are simple stragihtforward scripting solutions to do what you suggest without taxing the PE further.

Your suggestion would not be easier for online games since the Physics runs on the server and how you change the rules on the server makes it neither harder nor easier, just diffrent..


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