Now there is a trick in the aum, that will allow a person to change level geometry. I was wondering if this would be incorporated into the physics engine for faster development. Like some default damage types and types of materials inside of the structure. For instance you, shoot a bazooka into a a cement wall, the way it breaks will be different then if hit a wooden wall. Thing is too, if it was incorporate into the physics engine it would allow be easier for online games (I could be wrong about this). I have written George about the trick, and he said it would be hard to pull of on online games. But I was thinking if the physics engine incorporated some of these things...