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the power of two.... #316241
03/22/10 16:59
03/22/10 16:59
Joined: Nov 2008
Posts: 215
V
vertex Offline OP
Member
vertex  Offline OP
Member
V

Joined: Nov 2008
Posts: 215
Would it make sense that there would be any performance benefit in keeping as many numerical variables a power of two?

What if also for example, bounding boxes for players etc... were a power of two?

If building a level in Blender or Max, would it not make sence to utilize power of two in object measurement. There must be a benefit....

Thoughts...

Re: the power of two.... [Re: vertex] #316288
03/22/10 22:20
03/22/10 22:20
Joined: May 2007
Posts: 2,043
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Lukas Offline

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Lukas  Offline

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Joined: May 2007
Posts: 2,043
Germany
I don't think so.

Re: the power of two.... [Re: Lukas] #316297
03/23/10 03:51
03/23/10 03:51
Joined: Nov 2007
Posts: 1,143
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DJBMASTER Offline
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DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
While certain resources have benefits using sizes of powers of 2, like textures, I don't think it really matters because internally every number is represented using combinations of powers of 2.


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