Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (henrybane), 1,499 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19054 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
environment cube #27391
05/15/04 06:20
05/15/04 06:20
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
User
MB  Offline OP
User

Joined: Jan 2002
Posts: 692
berlin
It's a while agy that I was so dissatisfied with the Gamestudio sky that I wrote my own sky cube version (TheCube - which only works with A5). Being told that the A6 sky version replaces this I thought, fine, I will use that instead.
But I am wondering about the visual quality. It seems as if the graphic quality is thoroughly deteriorated, you see the cube edges all over.
Are there any way to circumvent these problems? Or shall I take up my work again.

Re: environment cube [Re: MB] #27392
05/15/04 11:47
05/15/04 11:47
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
try the sky cubes in the goodies. I droped one in to check it out and you can't see the "squareness" Looks good. A lot better than the old style texture sky...


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: environment cube [Re: Wade_Adams] #27393
11/16/04 13:42
11/16/04 13:42
Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
I
I_AM_DEFIANT Offline
Member
I_AM_DEFIANT  Offline
Member
I

Joined: Dec 2003
Posts: 114
Pompano Beach,Florida USA
I had that problem when I used pixel sizes other than for example 512, so if I
used 500 I would see edges, if that helps stick with 128, 256,512,1024 etc..


defiant@zovera.com A_6 commercial 6.4.2 DirectX 9.0c p4 3.4 geforce 6800 ultra 256 mb 470 mhz forceware version 81.95
Re: environment cube [Re: MB] #27394
11/17/04 01:52
11/17/04 01:52
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
The cube works nice. be sure as Defient said, stick to the power of 2 deal.

Here are 2 screen shots of the same sky cube.
The first I perposly forced the seams to split so you can see how the cube forms ( i just applyed some .u to the cube that will force the cube to split at the seams).
The second is the cube without the forced split.






Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1