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Re: A8
[Re: amy]
#316876
03/27/10 14:03
03/27/10 14:03
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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agreeing with helghast, i dont care much for the listed features, they dont seem 'upgrade' worthy, they seem like stuff that could be added to A7, paying for standard features and if you try to undertake a full game you'll see that the editors are the weak points, lack of material and lighting editors, all that.. dont see myself upgrading.. at all, unless i win it in a contest or something but looking at my game now and looking at the listed 'new' features, i dont see how the game benefits majorly... once they fix their damned vec_for_vertex bug that i mentioned in a report thread, then am fine [a thread that was closed btw, bug still not fixed]
how about better lights? WORKING radiosity, current implementaion is slow as.. heh, tsk, change the lighting model totally then.. then it'll seem worthy
Last edited by darkinferno; 03/27/10 14:10.
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Re: A8
[Re: Lukas]
#316904
03/27/10 18:15
03/27/10 18:15
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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while you are at it also replace the direct input.(and allow stuff like ctrl+v)
3333333333
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Re: A8
[Re: Quad]
#316906
03/27/10 18:26
03/27/10 18:26
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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while you are at it also replace the direct input.(and allow stuff like ctrl+v)
wouldnt you say doing that is already somewhat, easy?
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