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Re: mobile market
[Re: Quad]
#317447
03/31/10 18:47
03/31/10 18:47
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Joined: Feb 2007
Posts: 353
amy
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 353
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There are diffrences between machine codes, lite-c compiles to a machine code in a way that windows can understand it, to compile lite-c for iphone , it would require a diffrent compiler. Also formats like WMB and MDL are too heavy for a device with limited resources like i phone. The differences between the executable formats of various operating systems is no big deal at all but Lite-C would need a back-end for the ARM processor architecture. Why would MDL be too heavy? It would work just fine but of course it would make sense to use some kind of compression.
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Re: mobile market
[Re: amy]
#317453
03/31/10 19:19
03/31/10 19:19
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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compression would require decompression on runtime, thats not a very good idea either.
I was actully tired to say ENTITY, that has to be changed for mobile purpose like instead of 100, 20 skills etc.
and functions like ent_animate with bone animation are heavy functions too. I guess JCL will rework this stuff so they are less performance hungry in mobile version.
Last edited by Quadraxas; 03/31/10 19:21.
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Re: mobile market
[Re: Frederick_Lim]
#317515
04/01/10 01:28
04/01/10 01:28
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Senior Expert
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Posts: 5,210
İstanbul, Turkey
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It's not about market "system", it's about your "chance" on the store, which pretty higher in Android market.
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Re: mobile market
[Re: Quad]
#317523
04/01/10 04:12
04/01/10 04:12
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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It's not about market "system", it's about your "chance" on the store, which pretty higher in Android market. How to buy apps in Android Market? In Apple Appstore it is much easier and convenient, so it is higher chance to reach customer.
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