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Human hair...? What's the best way to do it? #318413
04/07/10 14:48
04/07/10 14:48
Joined: Oct 2007
Posts: 306
Austria
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Alan Offline OP
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Alan  Offline OP
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Austria
Hey guys,

there are a lot of ways to produce a mesh representing a human character (just as an example: www.makehuman.org). However, MOST of these parametric editors produce a mesh with proper skin, but no hair whatsoever.
Blender and many other editors have a solution for that - they use particles. But these "hairs" of course can't be exported to 3DGS. So let's assume you have a human character model with its skin attached but you want it to have some hair on its head. How would you do that? Model the hairs with vertices? (good luck with getting the UV mapping straight) Or using 2D texture panels like the way it is done for tree leaves? (which requires a lot of work for getting the panels aligned properly) - what is the solution you would use?


Greets,


Alan

Re: Human hair...? What's the best way to do it? [Re: Alan] #318421
04/07/10 15:16
04/07/10 15:16
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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İstanbul, Turkey


3333333333
Re: Human hair...? What's the best way to do it? [Re: Quad] #318425
04/07/10 15:48
04/07/10 15:48
Joined: Oct 2007
Posts: 306
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Alan Offline OP
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Alan  Offline OP
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Thanks quadraxas, this is quite detailed! I just had a look through and it seems more than worth trying. However, two problems:
1) I don't have maya
2) I don't have photoshop

... so I can't follow either of the "hair bitmap creation" tutorials. I'm used to work with PaintShop Pro, maybe I can find some tutorials for that there.

And what also concerns me is the poly count. 800 triangles only for hairstyle - of course it looks awesome but can the A7 handle it? I'm just thinking of the worst case scenario: working on a model for hours and hours and then A7 either messing it up due to shader problems or breaking down to 10 fps... xD I don't know a single project which uses really high-poly characters like the one in the tutorial, so I was just thinking that A7 might not be able to render it in proper time to keep the fps count up.


Thanks,


Alan

Re: Human hair...? What's the best way to do it? [Re: Alan] #318428
04/07/10 16:03
04/07/10 16:03
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Can A7 handle it?: why not?

Also what you need is teechniques. You can apply techniques explained in the link i posted in blender and psp too. Also you can model less-poly hairs with sam technic wink


3333333333
Re: Human hair...? What's the best way to do it? [Re: Quad] #318429
04/07/10 16:06
04/07/10 16:06
Joined: Oct 2007
Posts: 306
Austria
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Alan Offline OP
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Alan  Offline OP
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Joined: Oct 2007
Posts: 306
Austria
... all right, if you say A7 can do it, then I'll be on my way following the tutorial now ^^ I think I can do the hair strains in PaintShop Pro even without a tutorial. And the workflow is similar in Blender after having the texture in place.

Thanks, man!


Alan


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