Hey guys,
there are a lot of ways to produce a mesh representing a human character (just as an example:
www.makehuman.org). However, MOST of these parametric editors produce a mesh with proper skin, but no hair whatsoever.
Blender and many other editors have a solution for that - they use particles. But these "hairs" of course can't be exported to 3DGS. So let's assume you have a human character model with its skin attached but you want it to have some hair on its head. How would you do that? Model the hairs with vertices? (good luck with getting the UV mapping straight) Or using 2D texture panels like the way it is done for tree leaves? (which requires a lot of work for getting the panels aligned properly) - what is the solution you would use?
Greets,
Alan