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Kollision #318447
04/07/10 18:00
04/07/10 18:00
Joined: Nov 2006
Posts: 116
benija Offline OP
Member
benija  Offline OP
Member

Joined: Nov 2006
Posts: 116
Hallo,
ich brauche euren rat. kann man bei einer entity den kollisionsradius verkleiner?

ich habe ein Model, welches eine blaue Box hat, wenn man 2mal auf F11 drückt. WIe kann ich diese Box verkleinern?

Re: Kollision [Re: benija] #318449
04/07/10 18:16
04/07/10 18:16
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
c_setminmax(my);
MFG Progger


asking is the best Way to get help laugh laugh laugh
Re: Kollision [Re: benija] #318450
04/07/10 18:16
04/07/10 18:16
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
http://www.conitec.net/beta/aentity-min_x.htm

Leider ist darin kein Beispiel:

my.min_z = -10;
my.max_z = 0;
...

Das geht mit x, y und z, probier es einfach mal aus und schau Dir die kollisionsbox an.

Re: Kollision [Re: Pappenheimer] #318453
04/07/10 18:38
04/07/10 18:38
Joined: Sep 2009
Posts: 496
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Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
doch wenn man im Handbuch auf FAT and Narrow klickt erscheint ein BEispiel laugh

action collider()
{
my.eflags |= FAT | NARROW; // set both flags to prevent automatic recalculation on scale changes
vec_set(my.min_x,vector(-50,-50,-50)); // set bounding box to individual values
vec_set(my.max_x,vector(50,50,50));
...
MFG Progger


asking is the best Way to get help laugh laugh laugh

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