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darklight
#318651
04/08/10 23:24
04/08/10 23:24
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Joined: Dec 2006
Posts: 55 Sweden
OP
Junior Member
darklight
A horror fps still in development. using a7 com, intenseX and shade-c. more pictures can be found at. pictures.thedarkprojekt.net and more information and a walktrough video can be found at. www.thedarkprojekt.netps. in the screens the weapon models have not been changed and still use the intenseX gun, but in the video the weapons have been changed. hope to finish the demo levels soon so i can realese them for you to try.
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Re: darklight
[Re: PigHunter]
#319542
04/15/10 18:18
04/15/10 18:18
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Joined: Dec 2006
Posts: 55 Sweden
overseer
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 55
Sweden
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lets see now the recorder i use is some freeware that couses the hud to flash. sound maybe the recorder could handle that i will check. fps models are only first drft in mesh tex and anim will be developed more once i finish the levels. the ai movment and mesh is also only first draft, really having problems on finding the right look that i want. the issue about levels being to dark i do understand but will not add more lights, since i run a dual moniter setup and it looks right on the first and to bright on the second and to dark when i run it on my brothers i will not relight until i have runned the levels (not capture) trough more pc´s to see how it looks.
Lets finish this mother¤%"#%& of.
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Re: darklight
[Re: Ernie76]
#319588
04/15/10 23:03
04/15/10 23:03
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
Member
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Member
Joined: Sep 2007
Posts: 173
USA, Florida
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Great Job, dude!!DEMO!!DEMO!!DEMO!!
No matter what people tell you, words and ideas can change the world.
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Re: darklight
[Re: overseer]
#319643
04/16/10 11:19
04/16/10 11:19
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Joined: Mar 2005
Posts: 564 /www/europe/ germany/index.php
TSG_Torsten
User
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User
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
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the issue about levels being to dark i do understand but will not add more lights, since i run a dual moniter setup and it looks right on the first and to bright on the second and to dark when i run it on my brothers i will not relight until i have runned the levels (not capture) trough more pc´s to see how it looks. Then I would recommend you to implement a control-function in the options where you can set the gamma (with an example image "not visible", "slightly visible" and so on), other "dark" games also do that to provide a solution for this problem. Regards TSGames
Last edited by TSG_Torsten; 04/16/10 11:19.
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Re: darklight
[Re: darkinferno]
#319718
04/17/10 05:37
04/17/10 05:37
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Joined: Dec 2006
Posts: 55 Sweden
overseer
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 55
Sweden
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well i really hate pre determind events think its been ruining most games the last 5 years. i dont want to die in a game and the next time know whats going to happen at the spot i died. that sais their will be some events that are needed to clerify things in the story and those i will use. the levels should also be dark and clausterfobic to accent that its i horror survivor type shooter.
Lets finish this mother¤%"#%& of.
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