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Shade-C and Mystymood --- the big deal #318899
04/10/10 17:27
04/10/10 17:27
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
PietroNifosi  Offline OP
Member

Joined: Dec 2009
Posts: 217
Italy
Ok first thing first, both great contributions for humble 3d artists like me lacking programming skills.. although the existence of several conflicts between the two "mods".

First thing first: once I first added mystymood to my scripts, the shade-c depth of field stopped working. I figured out later that it was due to the following line of code in mystymood's sky_template.c "fog_color = 1;"

If I set that to zero or erase that line of code depth of field works again but I have of course no fog.

Also the mystymood's lensflare doesn't work when shade-c is on, why?

What I care about the most is about some sort of flickering edges on my meshes when I have shade-c ON, or more precise like if there was no antialiasing at all, despite the fact that I'm set "d3d_antialias = 9;"

Here check it out:


Click here to enlarge: http://www.themasquerade-guild.com/wtshadec.jpg


Click here to enlarge: http://www.themasquerade-guild.com/noshadec.jpg

So to review the three questions:

1.Why can't I have fog ON along with shade-c's depth of field?
2.Why does my lensflare disappear when shade-c is ON?
-And the most important
3.Why does the antialiasing (I think it's antialiasing) doesn't work when shade-c is ON?


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Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C and Mystymood --- the big deal [Re: PietroNifosi] #318902
04/10/10 17:33
04/10/10 17:33
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
1- idk
2- probably because of the post-processing shader of SHADE-C(dof etc)
3- AA wont work with post-processing effects. but i guess the FFAA plugin somewhere on the forum was a solution fot that.


3333333333
Re: Shade-C and Mystymood --- the big deal [Re: PietroNifosi] #318903
04/10/10 17:33
04/10/10 17:33
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
PietroNifosi  Offline OP
Member

Joined: Dec 2009
Posts: 217
Italy
Also I had to deactivate sc_bVolParts = 0; (shade-c feature) once I installed mystymood, some wierd transparent thingy layer appeared in front of my camera as I was rotating around the scenario.

And thanks for the quick reply, can you tell me what FFAA stands for? I can't find it on the forums yet.

Last edited by PietroNifosi; 04/10/10 17:38.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C and Mystymood --- the big deal [Re: PietroNifosi] #318904
04/10/10 17:41
04/10/10 17:41
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
its actually FSAA, stands for full screen anti aliasing


3333333333
Re: Shade-C and Mystymood --- the big deal [Re: Quad] #319035
04/11/10 17:26
04/11/10 17:26
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
PietroNifosi  Offline OP
Member

Joined: Dec 2009
Posts: 217
Italy
Alright works just fine now although this plugin slows the framerate to a lot. Anyway thanks!


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN

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