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is there a tool for symmetrical animations in MED? #319595
04/16/10 00:34
04/16/10 00:34
Joined: Nov 2007
Posts: 50
C
Chaeon Offline OP
Junior Member
Chaeon  Offline OP
Junior Member
C

Joined: Nov 2007
Posts: 50
ive been manually animating the second half of symmetrical bones animations (like running or climbing ladders), and if there isnt a better method i'll laugh because no game goes without a running animation and this is a setup for making games.

if med doesnt have such a tool could i import my half-animated model into another program which does, or something? or is there any way better than manually copying each bone angle because that worked for a while but my animations are getting too complicated for it. also it's ethically grotesque

any help very much appreciated.


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Re: is there a tool for symmetrical animations in MED? [Re: Chaeon] #319599
04/16/10 00:50
04/16/10 00:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Although MED has some tools, it is mainly meant to help importing models from more sophisticated tools. I use blender, because it is free.

Re: is there a tool for symmetrical animations in MED? [Re: Pappenheimer] #320506
04/22/10 03:11
04/22/10 03:11
Joined: Nov 2007
Posts: 50
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Chaeon Offline OP
Junior Member
Chaeon  Offline OP
Junior Member
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Joined: Nov 2007
Posts: 50
hey blender is delicious, at least so far. Its a great relief to know that med isnt the kind of thing professionals use, it's really bad. It seems a bit selfish of acknex to not mention that their "med" is just a translation point between gamestudio and other tools before noobs waste a lot of time trying to work around its flaws. thanks for the advice, ive learned a few things today.


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