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compiling wmb file. #320107
04/19/10 18:23
04/19/10 18:23
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
hello,
Is there a way to not compile light and shadows. I f you have a large terrain it take for ever to get done.
renny

EDIT: I tryed to use Update Entities but it did not work.

Last edited by sadsack; 04/19/10 18:26.

I have A7 Commercial .............. Now I just need to learn how to use it

Re: compiling wmb file. [Re: sadsack] #320111
04/19/10 18:50
04/19/10 18:50
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Hi...
If you are compiling from WED you will see a button with 3 arrows in the lower left.
Click on that and Wow... All kinds of variables to set pertaining to lighting.
Turn down the "Ligtmap Resolution" and turn off the "Terrain Lighting" button.
Then hover over the other buttons to see what they do... then experiment...
Also, try to make a bunch of small terrains that mate-up instead of one big terrain...
That will help your frame rate a lot...
Up-Date entities is for a fast rebuild if you only change sprties and models and stuff in WED...
G'd Luck!

Last edited by TerraSame; 04/19/10 18:53.
Re: compiling wmb file. [Re: TerraSame] #320147
04/19/10 21:32
04/19/10 21:32
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Thanks
renny


I have A7 Commercial .............. Now I just need to learn how to use it


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