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Villagers #320328
04/20/10 23:06
04/20/10 23:06
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Hey there,

iŽd like to present my new project Villagers.

The idea behind this is to create a small sweet looking village where people can login with their characters, run around, chat and talk (Voice over IP) with people. First of all this should be all to do.

For me it is a try to create a Multiplayer Game that:
1: DoesnŽt cost too much traffic to host the server from my home station and 5-8 people should play without greater lags.
2: Create a MySql based Accountsystem which stores the characters (even if they not differ at this level of production)
3: To get more and more experience with ANet.

A video of the level can be seen here:

http://www.youtube.com/watch?v=qhFxMSShDu8

ThereŽs already a lot of coding behind me. I got a server which has a flying camera to overlook the village, a log that saves the logins/logouts, people can connect to the server with just one click at the moment and then choose one of 2 chars then walk around.

My actual problem is the traffic. I try to use my own Dead Reckoning method to save traffic and to test the performance, i soon will publish a testversion where some people can login while i start the server.

It would be great if some of you could take the time then to test it out laugh

So far.. iŽll update this thread when new things happen wink

Greetings and bye laugh

Re: Villagers [Re: Rasch] #320334
04/21/10 00:13
04/21/10 00:13
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This looks rather boring.

Isn't there anything to do beyond walking around and chatting? Why not give us something interesting to do? We can talk to other people any where, any place, any way. Give us a reason why we should bother to do it in a virtual village.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Villagers [Re: Redeemer] #320344
04/21/10 05:08
04/21/10 05:08
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
As you can read this is not for your entertainment. ItŽs just for my practice wink

Re: Villagers [Re: Rasch] #320401
04/21/10 15:47
04/21/10 15:47
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
Member
Muhsin  Offline
Member

Joined: Nov 2008
Posts: 196
the wrong place
Looks nice!!

you could(when you finish the basic things, you want to do), improve it with minigames, players could play against each other(maybe a chicken race, where players controls their own chicken and race against each other), that would be funny and would be a very good practice for you..

looking forward for the demo!

- Muhsin Kaymak


Come and play my new browsergame - Valley Of Wolves:

http://www.mafiacreator.com/ValleyOfWolves

Hurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it!
And be the most feared MafiaBoss in the World!!
Re: Villagers [Re: Muhsin] #320428
04/21/10 18:01
04/21/10 18:01
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

User
TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
I like the idea to improve your skills in multiplayer programming!
But I'm curious why you want to store the game and player information in a mysql database. Are you planning that every player should directly communicate with the database instead with the server?
Because, if just the server should use the database (and send the information to the clients), i would recommend you to use a local one, so you don't have to start the mysql-service when your game is running.

Regards
TSGames

Re: Villagers [Re: Muhsin] #320550
04/22/10 15:40
04/22/10 15:40
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
First tests with some friends gave great results with my Dead Reckoning method. The traffic cost were really low i think 500kb in 3 Minutes with Server started by me, Me connected via internet (not localhost) and two other guys from the internet.

Do you think this is a good result? THere where no lags grin

@Mushin

well ok youŽre right maybe i should add something like this.

@TST_Torsten

Yes you are right. But i think an internal databse system with mysql would be better because how else shall i store accounts with different informations and thats sorted? grin

Re: Villagers [Re: Rasch] #320580
04/22/10 21:29
04/22/10 21:29
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

User
TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
500kb in 3 minutes sounds good so far, i think wink

You could use an sqlite databse, for instance. This stores the whole data in a file and you can run select-statements. I've also developed a small management system which could be used (supports filtering, sorting, etc.), but if you need support for real database features (views, triggers, etc.) you should prefer using sqlite in this case.
But I think this would be a better solution for your project instead of an extra mysql server.

Regards
TSGames

Re: Villagers [Re: TSG_Torsten] #320805
04/24/10 20:37
04/24/10 20:37
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Hey people,

iŽd like to test out the performance of my game. For that reason i uploaded my project.

Download it, click "Login" Chosse a character and join. IŽll let the server up till 1 oŽclock

Village Test RPG

Movement:

WASD = Strafe forward/backward, turn left/right
mouse_right + WASD = strafe forward/backward/sideward, mouse right for turning around

Enter to start chat. laugh

Hope to see you. Please tell me the performance how your perfomance was and if you could see other players without lags laugh

edit: I can see thereŽs a problem with the logout. Please use ESC to leave the game

Last edited by Rasch; 04/24/10 20:44.
Re: Villagers [Re: Rasch] #320806
04/24/10 20:44
04/24/10 20:44
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
hi your game is very nice but the problem is i can not chat
i press Enter and type something in then i press enter again and it dont work
and i can also play two people
WFG Progger laugh

Last edited by Progger; 04/24/10 20:45.

asking is the best Way to get help laugh laugh laugh
Re: Villagers [Re: Progger] #320807
04/24/10 20:49
04/24/10 20:49
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Yes i saw that. THe problem is that if you leave the game your entity pointer is not given to the server and it donŽt get deleted. It works if i test it local. Need to fix this.

Someone else could chat. I dont understand why you cant laugh

SERVER STATUS: DOWN FOR FIXES

Last edited by Rasch; 04/24/10 20:49.
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