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Gerstner Waves Algorithm #27811
05/22/04 21:49
05/22/04 21:49
Joined: May 2003
Posts: 44
Romania
master lucas Offline OP
Newbie
master lucas  Offline OP
Newbie

Joined: May 2003
Posts: 44
Romania
http://gchen.sdf-eu.org/Chengine/Pages/Screenshots.htm

I found the waves looking very nice. What do you think? Especially the Choppy waves and the FFT ones.


Pixelrage Member Team
Re: Gerstner Waves Algorithm [Re: master lucas] #27812
05/23/04 06:15
05/23/04 06:15
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I agree, it is interesting. Should be looked into.

Re: Gerstner Waves Algorithm [Re: Steempipe] #27813
05/23/04 20:44
05/23/04 20:44
Joined: Mar 2002
Posts: 575
Saxony, Germany
Guido_Richter Offline
Developer
Guido_Richter  Offline
Developer

Joined: Mar 2002
Posts: 575
Saxony, Germany
Fascinating!


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }
Re: Gerstner Waves Algorithm [Re: Guido_Richter] #27814
05/23/04 23:42
05/23/04 23:42
Joined: May 2003
Posts: 44
Romania
master lucas Offline OP
Newbie
master lucas  Offline OP
Newbie

Joined: May 2003
Posts: 44
Romania
The problem concerns me, since I'm working on a naval simulator. So, the water it's a very important piece in my project.

Anyway, those waves looked quite real to me, so a algorithm made in A6 with that effect would be a state-of-art, in my oppinion.

Just my 2 cents.


Pixelrage Member Team

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