you and me are Pointers to a Entity (Pointer are explain in the Workshop or in the Manual if you don`t know what is). Now you make a trace from the Player to a enemy in the Players action. The my-Pointer shows to the Player before and after the trace, you can use it following: "my.skill1 = 20;". Now the Players skill1 is 20. But the you-Pointer is NULL before the tracing and after it if it hit the enemy the you-Pointer points to this enemy. After the trace you can set the skills or other things following: "you.skill1 = 20;" and now the Enemys skill1 is 20.
One other thing: you have the IGNORE_ME and IGNORE_YOU flags by c_trace. At the example up the my-Pointer show to the Player, and if you set IGNORE_ME the trace don`t affect with the Player. But the you-Pointer is at this moment = NULL, and so IGNORE_YOU make notting. But you can set the you-Pointer before the c_trace to a specific Entity: "you = my_spec_ent_pointer;" and if you trace now with the IGNORE_YOU the trace don`t see this specific Ent.
Hope you understand my english...
Last edited by Widi; 05/04/10 14:09.