What I am trying to do is make an RTS game where I can select groups of units using a selection rectangle. I want every unit to have its own health and selection circle when I this.
To achieve this I have been trying to set up the skills of the unit entities to hold a PANEL* but haven't had any luck so far.
When I try to call set(my.health_panel, SHOW) I get an error about flags not existing.
I get a syntax error if I try a cast to (PANEL*).
Is this possible?, what would be the best way to achieve this?