I'm working on a 2D beat' em up (like little fighter) and since I'm new to Gamestudio I don't really know if I should first create the game based on just one player and than change the code so that multiplayer works, or should I start writing it directly into a multiplayer game?
-h34dl4g
1338, beyond leet.
Re: First to start with? (Singleplayer & Multiplayer)
[Re: h34dl4g]
#325206 05/25/1012:2905/25/1012:29
In my opinion you should start to write a singleplayer game because this is easier and you will learn to script. Besides in the beginning you have to rewrite parts of the script often so that you can add multiplayer features later. Or you could start a new, bigger project.
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
Re: First to start with? (Singleplayer & Multiplayer)
[Re: TrackingKeks]
#325208 05/25/1012:4405/25/1012:44
do the prototyping and Art/Animation development as singleplay game.
If you want to go to multiplayer you need to rewrite a lot of the gamemachanics code later. But writing it as multiplay campatable from the beginning will slow you down even more, if you are not familiar with this type of game-programming.