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Re: Jump doesn't work (unit falls into the ground after jump) [Re: h34dl4g] #325673
05/27/10 15:45
05/27/10 15:45
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Set the PASSABLE flag for your entities and use IGNORE_PASSABLE in your c_move code.

In your walk code you have to trace down to the floor and so you can set your entity back to the floor. Search for c_trace in the manual.

Another question do you do already the workshop?

Re: Jump doesn't work (unit falls into the ground after jump) [Re: Widi] #325691
05/27/10 17:21
05/27/10 17:21
Joined: May 2010
Posts: 23
Germany
h34dl4g Offline OP
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h34dl4g  Offline OP
Newbie

Joined: May 2010
Posts: 23
Germany
Thanks, IGNORE_PASSABLE worked!
I did the workshop from 0-25, but it was just the basics so I tried to learn more from the AUM magazine about c_trace but the codes with the movementsystems were to complicated so I tried to do my own system.

EDIT: I found another movement system with gravity in it...I'm going to change it to that.

Last edited by h34dl4g; 05/28/10 14:40.

1338, beyond leet.
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