Hi!
My walls where solid in a previous version and are now passable.
I have done a search on the forum and read many discussions but did not find my solution.
My room (and walls) where made and complied in WED as a simple map, then integrated into the game.
The room has the following code
action forwalls ()
{
mesmurs = my;
wait (1);
c_setminmax(mesmurs);
mesmurs.flags &= ~PASSABLE ;
}
The code for c_move is
c_move (enTete, vector(15*time_step, 0, 0), nullvector,
IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE | IGNORE_PASSABLE);
All of this worked before...so the question is
what has changed in the 7.84 version?
Thanks for looking

Ottawa