Both c_move and c_trace are returning erroneous values for hit.texname
When my player lands on a floor, it is supposed to retrieve the texture name of the floor. Instead when my player is standing on a level block hit.texname is NULL and when my player is standing on the skybox hit.texname is set to *skydome+2 which is also incorrect because the texture name for the sky is simply "sky1"
Is this some bug that cropped up recently or is there something I might be doing wrong to cause this?
Re: hit.texname not working properly
[Re: The_Clyde]
#326088 05/30/1010:3805/30/1010:38
Side note: I'm using the last character of the texture name to determine a friction coefficient for that surface (x - 65) / 57 so that 'A' means infinite friction and 'z' means none
I am doing it this way because I truly find it comical.