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Regions based only on the height. #326214
05/31/10 08:48
05/31/10 08:48
Joined: Feb 2009
Posts: 46
Spain
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Beker Offline OP
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Beker  Offline OP
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Joined: Feb 2009
Posts: 46
Spain
This function would be interesting and certainly faster than the current functions. Occlusions would be very useful for objects under water, on the clouds, etc..

Re: Regions based only on the height. [Re: Beker] #326239
05/31/10 11:51
05/31/10 11:51
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
You're right. Such a function will be added. - On second thought, it's already possible with the current region system. You can create a vertical region at any height.

Re: Regions based only on the height. [Re: Beker] #326626
06/01/10 20:42
06/01/10 20:42
Joined: Feb 2009
Posts: 46
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Beker Offline OP
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Beker  Offline OP
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Joined: Feb 2009
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Spain
Your right, it can be done with the current function. IŽll explain a little better. With the current function you will see if the object fits within the region of x, y, z. I proposed you use another function, but to only search through axis z, which would mean 77% faster and mostly concerned with seperating regions by height. I proposed this for the increased speed it would have allowed for. Although, as you have said, you can currently do this, however 77% slower because you are looking between x, y and z.



Re: Regions based only on the height. [Re: Beker] #326653
06/02/10 06:58
06/02/10 06:58
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Don't worry, it is not slower. The x,y,z coordinates are not checked for every entity. Instead, the region affects the branches of ABT and BSP trees.

Re: Regions based only on the height. [Re: Beker] #326728
06/02/10 16:51
06/02/10 16:51
Joined: Feb 2009
Posts: 46
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Beker Offline OP
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Beker  Offline OP
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laugh Ah, well, thanks for the reply, I thought it worked with coordinates.


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