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2 registered members (TipmyPip, Quad),
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car collision
#326726
06/02/10 16:45
06/02/10 16:45
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Joined: May 2010
Posts: 63
JohnnyIsDutch
OP
Junior Member
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OP
Junior Member
Joined: May 2010
Posts: 63
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hello, I would like if I walk into a car and I would need to press f then he get in but I do not know how. i think
if (here the collision))
{
if (key_f)
{
//actions
}}
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Re: car collision
[Re: Superku]
#326803
06/02/10 23:10
06/02/10 23:10
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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also, if you can't program that - maybe you should try something a bit more simple.
Last edited by DevoN; 06/02/10 23:12.
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Re: car collision
[Re: Widi]
#326853
06/03/10 12:28
06/03/10 12:28
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Joined: May 2010
Posts: 63
JohnnyIsDutch
OP
Junior Member
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OP
Junior Member
Joined: May 2010
Posts: 63
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welke then?
Last edited by JohnnyIsDutch; 06/03/10 12:29.
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Re: car collision
[Re: Vinous_Beret]
#327030
06/04/10 09:01
06/04/10 09:01
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Joined: May 2010
Posts: 63
JohnnyIsDutch
OP
Junior Member
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OP
Junior Member
Joined: May 2010
Posts: 63
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i need a link i can't find it
how do you check it by a bullet?
Last edited by JohnnyIsDutch; 06/04/10 11:37.
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Re: car collision
[Re: Widi]
#327564
06/07/10 07:39
06/07/10 07:39
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Joined: May 2010
Posts: 63
JohnnyIsDutch
OP
Junior Member
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OP
Junior Member
Joined: May 2010
Posts: 63
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