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Re: ent_bonerotate in multiplayer
[Re: molotov]
#327532
06/06/10 22:59
06/06/10 22:59
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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you need to send the angle of the bone from server to the other clients, and rotate the bones client-side.
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Re: ent_bonerotate in multiplayer
[Re: molotov]
#327763
06/08/10 14:32
06/08/10 14:32
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Use a skill to store the new angle of the bone and then send the skill to all clients. On the clients you can now change the bone.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: ent_bonerotate in multiplayer
[Re: molotov]
#327775
06/08/10 15:12
06/08/10 15:12
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Joined: Apr 2006
Posts: 329
molotov
OP
Senior Member
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OP
Senior Member
Joined: Apr 2006
Posts: 329
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Re: ent_bonerotate in multiplayer
[Re: molotov]
#327793
06/08/10 16:57
06/08/10 16:57
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Joined: Apr 2006
Posts: 329
molotov
OP
Senior Member
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OP
Senior Member
Joined: Apr 2006
Posts: 329
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The link above can only be downloaded 10 times, so to make sure it could be proper downloaded, here's a new link: http://rapidshare.com/files/396742917/multiplayer.rarAlso you can use the server.bat and the client.bat files to test run.
Last edited by molotov; 06/08/10 16:59.
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