I'm trying to use the cubic environemt mapping shader in Ventilator's wiki, and there are a couple of things I don't understand.
It uses cube+6.tga, and I see there is another script that generates 6 bitamps to be stung together to create the cube+6.tga. I ran the script in an empty level, and I got 6 bitmaps that look exactly like this:
Now, there must be something wrong with that. Am I supposed to run this script inside the level that I use the shader?
Also, it says that the model should have a texture with an alpha channel for how reflective to make it. I did this. Is this a separate texture to the cube+6 texture, or am I supposed to somehow map the cube+6 texture onto the model?