I know that there has been a discussion about this topic a while ago. We have multiple models which all share the same bone setup. Now we want to animate ONE set of bones and assign that animation to ALL models with the same animation set. I've been inactive for a while now so I don't know how the discussion ended, so is it possible to do that in GameStudio? It would be very useful to me.
Greets,
Alan
Re: Same bones animation for multiple models
[Re: Alan]
#329050 06/17/1009:1306/17/1009:13
just checked that command in the manual. Sounds exactly like what I've been looking for - thanks, Rei!
Oh,one more question: The manual says that it only works if the bones of the two models are *identical*. Lets assume that I have one set of bones in place and animated already. Can I take these bones and "copy" them over to another model/mesh in MED and repeat the "connect vertex to bone" step again? Or to be more precise: what do you need to do in order to ensure that the bones really ARE identical?
Greets & thanks,
Alan
Re: Same bones animation for multiple models
[Re: Alan]
#329079 06/17/1011:5806/17/1011:58
thanks for your help, I really apreciate it ^^ I currently have a lot to do for university so it will take me a few days to give this a try, but I definitly will try ent_animatefrom!