Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, exile, flink, monarch), 1,558 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Same bones animation for multiple models #329048
06/17/10 09:07
06/17/10 09:07
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hey guys,

I know that there has been a discussion about this topic a while ago. We have multiple models which all share the same bone setup. Now we want to animate ONE set of bones and assign that animation to ALL models with the same animation set. I've been inactive for a while now so I don't know how the discussion ended, so is it possible to do that in GameStudio? It would be very useful to me.


Greets,

Alan

Re: Same bones animation for multiple models [Re: Alan] #329050
06/17/10 09:13
06/17/10 09:13
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Try: ent_animatefrom

Look in the manual for more infos

Re: Same bones animation for multiple models [Re: Rei_Ayanami] #329078
06/17/10 11:53
06/17/10 11:53
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi,

just checked that command in the manual. Sounds exactly like what I've been looking for - thanks, Rei!

Oh,one more question: The manual says that it only works if the bones of the two models are *identical*. Lets assume that I have one set of bones in place and animated already. Can I take these bones and "copy" them over to another model/mesh in MED and repeat the "connect vertex to bone" step again? Or to be more precise: what do you need to do in order to ensure that the bones really ARE identical?

Greets & thanks,


Alan

Re: Same bones animation for multiple models [Re: Alan] #329079
06/17/10 11:58
06/17/10 11:58
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Hiya,

I have to say, I never tried Bones Animation, but I read about it wink

From the explanation in the Manual I would say that all Bones have to be at the other model, too.

So your method should work wink

Re: Same bones animation for multiple models [Re: Rei_Ayanami] #329084
06/17/10 12:02
06/17/10 12:02
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi,

thanks for your help, I really apreciate it ^^
I currently have a lot to do for university so it will take me a few days to give this a try, but I definitly will try ent_animatefrom!


Thanks


Alan


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1