Hi
Recently I have been using blender for moddeling and animations. When I import the FBX file in MED and convert to points animation everything is fine, however, when i try to use my bones animations I have wierd deformations in the mesh... I'm baffled because of tried messing around with weight paint and there are no offset bones or IK controllers. I've also messed around with the scale after importing as well as saving it as mdl and reopening it... currently i am stuck.