Hey
I am trying to make a client/server tank-style capture the flag game, to examine A7's networking capabilities.



the game process is as such:
1) you place a bunker in the level, and assign the 'player 1' bunker function to it.
2) from that point, once you run the game, 4xN entities are created, where N is the number of players (just 2 for now).
1- jeep
2- chopper
3- tank
4- heavy artillery
3) the bunker screen shows up and the player selects their vebhicle
4) the vehicle becomes the current_entity and is moved around the map by keyboard/mouse

For some reason, the server is fine with all of this. But the client seems to think that the array of jeeps, choppers, tanks and heavies is NULL ?
Even though, in the screen shot, the client can CLEARLY see atleast player 1's tank?

I am confuse :S And im stuck! Not sure how to FORCE the client to realise that the 4 arrays of entities exist?

EDIT: sorry just realised this was posted in the newbie forum instead of the multiplayer forum. had both tabs open smirk

Last edited by pewpew; 06/18/10 23:58.

HURRR DERP DERP DEERRPP HURR