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Shade-c terrain textures. #330468
06/27/10 19:30
06/27/10 19:30
Joined: Feb 2009
Posts: 46
Spain
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Beker Offline OP
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Beker  Offline OP
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I'm doing tests with the library, but I ran into a problem using the shader for land.
I can not find the option / variable to rescale the textures mtlskin1 and skin4, in fx_terraintext3 shader is done from the skills, but can not find shade-c form, and it is important Due to the large field.

Re: Shade-c terrain textures. [Re: Beker] #330470
06/27/10 19:40
06/27/10 19:40
Joined: May 2009
Posts: 5,377
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3run Offline
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3run  Offline
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Wrong forum my friend. Use shaders or User Requests.


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Re: Shade-c terrain textures. [Re: 3run] #330580
06/28/10 15:16
06/28/10 15:16
Joined: Feb 2009
Posts: 46
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Beker Offline OP
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Beker  Offline OP
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ups sorry, any know?

Re: Shade-c terrain textures. [Re: Beker] #330590
06/28/10 16:20
06/28/10 16:20
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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The scale texture part is in the terrain_materials script around line 279.

Out.Tex5 = inTexCoord0.xy*40; // tiling texture red
Out.Tex6 = inTexCoord0.xy*60; // tiling texture green
Out.Tex7 = inTexCoord0.xy*20; // tiling texture blue
Out.Tex8 = inTexCoord0.xy*40; // tiling texture black

All you need to do is change the 40,60,20,40 to your needs.


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Re: Shade-c terrain textures. [Re: Nidhogg] #330773
06/29/10 17:53
06/29/10 17:53
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Beker Offline OP
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Beker  Offline OP
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Nidhogg did not find the file you mention in the shade-c library, thanks.

Auto-reply: sc_obj_terrain.fx line 217. :-)

Re: Shade-c terrain textures. [Re: Beker] #330896
06/30/10 15:36
06/30/10 15:36
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Oops my bad, was thinking about something else but yeah the shaders are almost
identicle anyway. Glad you found it.


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