Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, degenerate_762), 1,430 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Shade-c terrain textures. #330468
06/27/10 19:30
06/27/10 19:30
Joined: Feb 2009
Posts: 46
Spain
B
Beker Offline OP
Newbie
Beker  Offline OP
Newbie
B

Joined: Feb 2009
Posts: 46
Spain
I'm doing tests with the library, but I ran into a problem using the shader for land.
I can not find the option / variable to rescale the textures mtlskin1 and skin4, in fx_terraintext3 shader is done from the skills, but can not find shade-c form, and it is important Due to the large field.

Re: Shade-c terrain textures. [Re: Beker] #330470
06/27/10 19:40
06/27/10 19:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Wrong forum my friend. Use shaders or User Requests.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shade-c terrain textures. [Re: 3run] #330580
06/28/10 15:16
06/28/10 15:16
Joined: Feb 2009
Posts: 46
Spain
B
Beker Offline OP
Newbie
Beker  Offline OP
Newbie
B

Joined: Feb 2009
Posts: 46
Spain
ups sorry, any know?

Re: Shade-c terrain textures. [Re: Beker] #330590
06/28/10 16:20
06/28/10 16:20
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
The scale texture part is in the terrain_materials script around line 279.

Out.Tex5 = inTexCoord0.xy*40; // tiling texture red
Out.Tex6 = inTexCoord0.xy*60; // tiling texture green
Out.Tex7 = inTexCoord0.xy*20; // tiling texture blue
Out.Tex8 = inTexCoord0.xy*40; // tiling texture black

All you need to do is change the 40,60,20,40 to your needs.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Shade-c terrain textures. [Re: Nidhogg] #330773
06/29/10 17:53
06/29/10 17:53
Joined: Feb 2009
Posts: 46
Spain
B
Beker Offline OP
Newbie
Beker  Offline OP
Newbie
B

Joined: Feb 2009
Posts: 46
Spain
Nidhogg did not find the file you mention in the shade-c library, thanks.

Auto-reply: sc_obj_terrain.fx line 217. :-)

Re: Shade-c terrain textures. [Re: Beker] #330896
06/30/10 15:36
06/30/10 15:36
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Oops my bad, was thinking about something else but yeah the shaders are almost
identicle anyway. Glad you found it.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1