Good day, I encountered a somewhat a serious problem few days ago while developing my project called "Save game - Load game". Didn't see any problem till I tried to load a game from different instance of the application and this gave me "few" error messages.
So, how can I save my defined structs so that when I load my game they don't give error messages (note, there are both global structs and structs inside structs)? If this can be done with Pvars please enlighten me about it, manual didn't make me any smarter...
regards