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Woven Spirit #331386
07/03/10 22:26
07/03/10 22:26
5 Images
Joined: Jul 2010
Posts: 8
Co, USA
J
jake22 Offline OP
Newbie
Woven Spirit

THIS PROJECT WILL BE A LOT OF FUN TO RELEASE. NEEDS A BIT MORE WORK... I'M ALSO GOING TO BE RELEASING A VERY CREATIVE SHOOTER/ADVENTURE GAME THAT SHOWS OFF 3DGAMESTUDIO'S ABILITIES TO THE MAX, AND IT'LL BE FREE TOO... MUAHAHAHAHAAA!

FIXES INCLUDE:

1.FULL FINALIZATION
2.JPG'S WILL BE INCLUDED AND BOTH VERSIONS WILL RUN BETTER
3.MORE LANES AND BLOCKS WILL BE ADDED.

THANKS FOR YOUR SUPPORT EVERYONE!

IF YOU WANT TO MAKE FULL-LENGTH ADVENTURE GAMES WITH CONVENIENT 'CLICK-TO-ADD' PRE-MADE TEMPLATES AND MODELS, CHECK OUT THE 3DGAMESTUDIO PRODIGY ADVENTURE KIT HERE


Last edited by jake22; 07/12/10 20:10.
14 Comments
Re: Woven Spirit [Re: jake22] #331455
07/04/10 10:54
07/04/10 10:54
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
First: the DEMOFINALE.jpg file is missing in the DEMO!
You should fix that quickly, as normal casual players
will not know how to handle this.
Your Pro 7.05.4 crashes without inserting a dummy file.

-----


Little Review:

Positive:

You are a very skilled Artist. The game look polished,
ans has quite good handling, and a nice setting.
Not much to complain about that.
(When hitting ESC, you should popup a quit yes/no question)

Negative:

The gameplay is a rather simple Match-3 type.
In the end, there is no challenge playing in, and not tactics.

What a player can do is just dropping a stone of a certain color
into it "own" row.
Since you have 6 stone types and 6 rows, the game
is very easy to play by dropping each color into
a specific row.
This way you can finish any level without thinking at all.

You could improve this by adding more colors than rows,
or let random stones drop from above, to kill this
tactic.
Or try to do it like tetris with dropping stones
that are several stones big, with different color.

--

The Demo is too big for a casual game demo.
It should keep below 30MB, else
players might get taken off such a big file.


---

Altogether a very nice polished and professional looking game.
Just the gameplay needs some extra twists and thought.




Re: Woven Spirit [Re: Damocles_] #331460
07/04/10 11:33
07/04/10 11:33
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Quote:

Your Pro 7.05.4 crashes without inserting a dummy file.

Pro 7.05.4 ???

Re: Woven Spirit [Re: Widi] #331475
07/04/10 13:51
07/04/10 13:51
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
Yes
A7.05.4 Pro
download the demo and look on your own

muffel

Re: Woven Spirit [Re: muffel] #331480
07/04/10 15:06
07/04/10 15:06
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
It is a warez, isn`t? And he sell a game produced with a illegal downloaded version. If i am right, here something goes wrong...

Re: Woven Spirit [Re: Widi] #331481
07/04/10 15:09
07/04/10 15:09
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Ive send JCL a reminder.

It (could) be that the author uses an "old" version. For whatever excuse..

Nevertheless there is still the option to quickly
purchase a valid Pro in the online stone wink

Given the quality of the game, he is not some 13year old,
and should know about copyright.

Re: Woven Spirit [Re: jake22] #331491
07/04/10 17:28
07/04/10 17:28
Joined: Sep 2007
Posts: 52
Tver,Russia
D
dtntr Offline
Junior Member
dtntr  Offline
Junior Member
D

Joined: Sep 2007
Posts: 52
Tver,Russia
I can`t play demo.
Screenshot

Re: Woven Spirit [Re: dtntr] #331507
07/04/10 18:41
07/04/10 18:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well lets hope, wouldnt wanna see a bunny die, though i always talk about it, also i did the one block per row tactic also... did quite nicely =)

Re: Woven Spirit [Re: Damocles_] #331522
07/04/10 20:26
07/04/10 20:26
Joined: Jul 2010
Posts: 8
Co, USA
J
jake22 Offline OP
Newbie
jake22  Offline OP
Newbie
J

Joined: Jul 2010
Posts: 8
Co, USA
Thanks for the input,

here's a little feedback.

1. the .jpg wasn't found. thanks for mentioning this,
I've rebuilt the demo with the fix and will be doing what I can to compress the 100mb to 50mb.
2. Also, I've purchased commercial and upgraded to pro, then on a separate occasion, purchased pro straight up. Though I did compile/finalize Woven Spirit on my friend's desktop PC, which I was pleased to see had A7(was in a bit of a rush), so that may be the cause of the strange version. I'll switch it out. Thanks.
3. Thanks for your feedback about the game-play. The demo is unfortunately bad at relaying the true ability to play this games challenges. It is exceedingly challenging to play the game on intense mode, while getting the -A- rating and clearing the board of all blocks, not to mention levels 3,6,7,and 8 have obstacles you have to play during, however, not to worry, as time passes, new blocks, rows, and levels will be added to the game. updates will be listed in newest versions. Anyone who has already purchased it/the demo itself will be replaced with newer versions.
Try to avoid immediate match 3's, you'll get more points and better rating when you avoid 3's and set combos up with match 4's thru 10's.

Thanks again for your input! Glad you like the art! ttys!

-Jake

Re: Woven Spirit [Re: jake22] #331525
07/04/10 20:45
07/04/10 20:45
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
I worked on a game before, that had elements fall in rows,
matching other elements (not match 3, but similar)
When reworking the gameplay, I've noticed the flaw in
having a dominant strategy. (as explained)

So I overcame this by inserting additional elements
from the bottom (randomly distributed).
The more often, the lower the combos where.

In your case a "match 4" would stop the row from coming up,
for X turns. Where a match "3" would not stop it.
(has to be visualized to the player)

Another Idea is not only to make combos based on color,
but also on a symbol within the stone.
(so that a stone has 2 parameters, the symbol and the color)

--

Right now in your case, the only save way to play the game
(and thus a dominant strategy) is to insert each row with a
specific color.
Doing anything else will feel "unsave" for the player.

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