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Legends of Ivolia #333055
07/13/10 20:29
07/13/10 20:29
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Hell yeah... i did it again.

Starting a new project.

The last time i can remember were my Village Online Tests. This all here has to do with it i think.. =D

I started some Online Tests which were really good. But then i decided to convert the project into a single player one laugh

well, all this has nothing to do with this.. so lets start.

What i have done:

- Movement Script
- Abilities Script
- Fight Script
- NPC Interaction

What i want to do:

- Improve the scripts and bring in some more things.
- Different levels
- Not the typical models as always (this will be a dream)
- Having a good story.

Yeah. So far...

My problem now is... i dont have an idea for a story. Damn.. i need a story. Do we have 1 hero which can learn different abilities and has his own way of play... or maybe we should choose different classes with their own abilities..

Some open questions..

My Request:

You know that is necessary.. I´m looking for someone who maybe has or maybe want to create a story for this game. For shure not alone. It would be a brainstorming.. and maybe some good ideas would drop..

So if you are interested just let me know laugh

My current test zone is really boring but i got this video where you can see my current state. The ability buttons are from WoW and the music if from Ragnarok.. but i think for an example video this should be ok laugh

So here it is:

Legends of Ivolia - Example

Re: Legends of Ivolia [Re: Rasch] #333290
07/15/10 15:18
07/15/10 15:18
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Interesting, I'm working on a very similar code, also for an Online MMO concept, that also has an account system. I'm also using the same models wink
do you have any plans to implement an item system? I've done it and it was actually simpler than i had thought.

looks quite fluid right now, and has some good effects.

Re: Legends of Ivolia [Re: SchokoKeks] #333299
07/15/10 16:43
07/15/10 16:43
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
No i didnt think about a item system yet. Maybe if i need some help with it we could arrange wink

Your project also sounds interesting. Are you using ANET?

Thanks for the answer laugh

Re: Legends of Ivolia [Re: Rasch] #333304
07/15/10 17:14
07/15/10 17:14
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Yes, I't using ANET, its worth the money, and offers much more comfort than the native multiplayer system, although it's performance should be similar to A8. You can read about my progress my Blog (if you didn't do that already).

However, back to your game. You could try to search for team members under the "jobs offered" section.

Re: Legends of Ivolia [Re: SchokoKeks] #333305
07/15/10 17:25
07/15/10 17:25
Joined: Jun 2008
Posts: 428
Rasch Offline OP
Senior Member
Rasch  Offline OP
Senior Member

Joined: Jun 2008
Posts: 428
Yeah i also have ANET and programmed some Multiplayer Tests. As i said this project was first a MP one. But i changed it to Single Player. However i could convert it to MP later. laugh

Yes i already wrote your blog. Sounds cool. Maybe you have already some screenshots? We could talk fruther about this via PM.

The job offer section will be used further or later wink

Thanks


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