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Swinging tethered object #333543
07/17/10 01:11
07/17/10 01:11
Joined: Aug 2008
Posts: 26
Arkansas, USA
W
willjones Offline OP
Newbie
willjones  Offline OP
Newbie
W

Joined: Aug 2008
Posts: 26
Arkansas, USA
I want to simulate an object tethered to another one like a pendulum and have it swing due to gravity. How might I use the 3d gamestudio physics to achieve this?

Thanks.


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Re: Swinging tethered object [Re: willjones] #333544
07/17/10 01:14
07/17/10 01:14
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Take a look at the contraints in the manual, use the Ball axis, should be it wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011

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