building a rocket that applies central velocity until it reaches a certain speed that would trigger a 'cutoff switch' that will stop applying the force.

but i can't seem to find where the velocity is stored in the entity class or the function that returns it in LiteC, what did i miss?

I could calculate the speed by comparing current frame position with the last few frame using the old but reliable displacement vector, but surely that is a easier way... right?

Last edited by akinkhoo; 07/27/10 02:19.