Hi,
A request for a flag that sets individual terrains to NOT cast a shadow on level blocks.
Map compiler setting "terrain lighting" effects all terrains in a map.
Alternatively, perhaps the already present "shadow" flag should be set to enable the shadow feature on individual terrains instead of it always casting a shadow.
Why? Invisible, passable, terrains used for 'water', triggers, ect. need not cast shadows
, though other terrains in the same map may need shadows enabled. Just an idea!
Thanks!
PS; if there is already a way to do this, please enlighten me I looked. thanks!!!