Yea I have one dynamic light source,
okay, just figured out how to make it work
1- Create a map entity with the same dimensions as your floor
1-1 Open WED
1-2 Save the project with any name you wish (e.g. floor)add small cube
1-3 Scale the cube to have the same size of the floor
1-4 Texture the cube
1-5 Build the level
2- Take the resulted file with the wmb extension (floor.wmb)
3- put the floor.wmb in your probject directory
4- In your project right click and add the floor as map entity
5- assign this map entity the following action.
#include <mtlFX.c>
action Reflect()
{
fx_mirrorFloor();
my.albedo = 80;
}
6- run your level and start moving with the player, and you will see very nice realtime reflections.
Last edited by Badrizmo; 08/09/10 05:34.