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Export mdl 7 at runtime #337214
08/09/10 14:44
08/09/10 14:44
Joined: Sep 2005
Posts: 9
germany
LeeKny Offline OP
Newbie
LeeKny  Offline OP
Newbie

Joined: Sep 2005
Posts: 9
germany
Hi,
there with lite-c a option or way to save a modified morph-model or mesh as a mdl-file, from runtime to harddrive? I had the idea of a tool similar to MAKE_A_HUMAN. It`s easy with a simple model to save vertex vectors variables to a vector1,2,3.. in asc files. But is there an option in the future of the engine to export any md7-files at Runtime? If yes, the model/animation artists of us can make great Tools similar to Facemaker or Make_a_Human for this Engine and with this Engine...

bad english, sorry

Re: Export mdl 7 at runtime [Re: LeeKny] #337216
08/09/10 15:00
08/09/10 15:00
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Hi LeeKny,

there is no "option" or feature like this, but you have access on the download page to the official MDL7 library which you can use to read and write MDL7 files by your own!

This library is for C++ use only, but when you compile a DLL with your custom DLL function, you can call it in Lite-C!

Best regards,
-Christian

Re: Export mdl 7 at runtime [Re: HeelX] #337219
08/09/10 15:16
08/09/10 15:16
Joined: Sep 2005
Posts: 9
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LeeKny Offline OP
Newbie
LeeKny  Offline OP
Newbie

Joined: Sep 2005
Posts: 9
germany
thank you for this fast response (oh from dortmund) also danke ich habe noch nie zuvor etwas durch einen C++ Compiler gejagt ich fürchte ich werde es lernen müssen, danke HeelX

ich zieh mir das am wochenende gleich mal rein

Leekny

Re: Export mdl 7 at runtime [Re: LeeKny] #337231
08/09/10 16:36
08/09/10 16:36
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: LeeKny
oh from dortmund


confused Aus Gelsenkirchen oder was? ^^


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