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Start learning Physics Engine #29600
06/28/04 07:30
06/28/04 07:30
Joined: Jun 2004
Posts: 31
Indonesia
kendyAditya Offline OP
Newbie
kendyAditya  Offline OP
Newbie

Joined: Jun 2004
Posts: 31
Indonesia
Stupid simple question though..

I want to start learning physics engine by maing a simple car simulator. The question is, what kind of car model should I have? Should the car body and its tyres be a separated model? Because PH_WHEEL typed 'phconn_add' function seems to need a separated model.

Re: Start learning Physics Engine [Re: kendyAditya] #29601
07/01/04 08:36
07/01/04 08:36
Joined: May 2004
Posts: 94
United States
not_my_name Offline
Junior Member
not_my_name  Offline
Junior Member

Joined: May 2004
Posts: 94
United States
Yes, i am no physics master, but i think that is true. Good luck

Re: Start learning Physics Engine [Re: kendyAditya] #29602
07/01/04 10:02
07/01/04 10:02
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Having a car model and 4 separate wheels connected by PH_WHEELs is the most straightforward solution. You could also just use one car model and then apply forces to it turning it into something more like a hovercraft.


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