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Dot3 Bumpmapping of level geometry #29691
06/30/04 02:11
06/30/04 02:11
Joined: Apr 2004
Posts: 83
DWilki Offline OP
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DWilki  Offline OP
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Posts: 83
I've been looking around the forums. What I gather is that dot3 bumpmappiong of level geometry will be available in the next public beta. I'm trying to schedule some work that needs to be done. Am I correct in assuming the next public beta will have dot3 bumpmapping of level geometry? Also, does anyone know when the next beta will be released?

Any help is appreciated.

Re: Dot3 Bumpmapping of level geometry [Re: DWilki] #29692
06/30/04 02:12
06/30/04 02:12
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
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Alexander Esslinger  Offline
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Posts: 1,543
Germany
Yes, the dot3 shader itself will work on level textures, but not in texture-space, so it's quite useless.

Re: Dot3 Bumpmapping of level geometry [Re: DWilki] #29693
06/30/04 02:17
06/30/04 02:17
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Quote:

Also, does anyone know when the next beta will be released?





Last time jcl mentioned anything he said in approximately 3 weeks(if there are no outstanding bugs). That would put it at somewhere around July 1st.


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Re: Dot3 Bumpmapping of level geometry [Re: Orange Brat] #29694
06/30/04 09:31
06/30/04 09:31
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Quote:

Yes, the dot3 shader itself will work on level textures, but not in texture-space, so it's quite useless.




What do you mean by this? Thanks.


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Re: Dot3 Bumpmapping of level geometry [Re: William] #29695
07/01/04 00:36
07/01/04 00:36
Joined: Oct 2000
Posts: 1,543
Germany
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Alexander Esslinger Offline
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Alexander Esslinger  Offline
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A

Joined: Oct 2000
Posts: 1,543
Germany
The bumpmapping calculation needs to be done in texture-space for some reasons. If not, you would need to make the normal map in world-space (or any other), you coundn't animate your models, ect. For level textures this means that you would need a different normalmap, for every wall that faces an other direction.

For building the matrix which transforms your coordinates to texture-space you need the vertex' tangent, which isn't avaiable on level geometry, at the moment.

Re: Dot3 Bumpmapping of level geometry [Re: Alexander Esslinger] #29696
07/03/04 03:34
07/03/04 03:34
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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When do you think this will be added, I would like to see DOT3/normal maps for the level geometry too.


Re: Dot3 Bumpmapping of level geometry [Re: MaxF] #29697
07/04/04 01:50
07/04/04 01:50
Joined: Apr 2004
Posts: 40
USA
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Zellio Offline
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Zellio  Offline
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Posts: 40
USA
Maybe I'm stupid, but how exactly would normal maps be done on level geometry? I know you make two seperate models for normals maps for models, but for level geometry...?


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Re: Dot3 Bumpmapping of level geometry [Re: Zellio] #29698
07/04/04 02:16
07/04/04 02:16

A
Anonymous
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Anonymous
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A



yes - this is a way of generating normal maps. But say, you wanted to have a bumpy wall. You could import a totally flat box/plane object - and then the one of the wall - and generate a normal map for that wall.

Then this normal map can be applied to any flat surface to get the same effect, thus, if implimented, it could be applied to level geometry.

Re: Dot3 Bumpmapping of level geometry [Re: ] #29699
07/04/04 03:05
07/04/04 03:05
Joined: Apr 2004
Posts: 40
USA
Z
Zellio Offline
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Zellio  Offline
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USA
EDIT: So you'd import both on top of each other and use a script? I think I get it.

Last edited by Zellio; 07/04/04 03:07.

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Re: Dot3 Bumpmapping of level geometry [Re: Zellio] #29700
07/04/04 04:56
07/04/04 04:56
Joined: Oct 2002
Posts: 955
danthaman015 Offline
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danthaman015  Offline
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Posts: 955
I always just thought via c-script you have two textures on a wall at once, the normal texture, and the bump mapped texture, and when the two combine you get the final result of an uneven surface of bricks, or whatever it is you're doing.

Is this not right?


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