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Re: Dot3 Bumpmapping of level geometry
[Re: Orange Brat]
#29694
06/30/04 09:31
06/30/04 09:31
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Quote:
Yes, the dot3 shader itself will work on level textures, but not in texture-space, so it's quite useless.
What do you mean by this? Thanks.
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Re: Dot3 Bumpmapping of level geometry
[Re: MaxF]
#29697
07/04/04 01:50
07/04/04 01:50
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Joined: Apr 2004
Posts: 40 USA
Zellio
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Posts: 40
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Maybe I'm stupid, but how exactly would normal maps be done on level geometry? I know you make two seperate models for normals maps for models, but for level geometry...?
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Re: Dot3 Bumpmapping of level geometry
[Re: Zellio]
#29698
07/04/04 02:16
07/04/04 02:16
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Anonymous
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Anonymous
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yes - this is a way of generating normal maps. But say, you wanted to have a bumpy wall. You could import a totally flat box/plane object - and then the one of the wall - and generate a normal map for that wall.
Then this normal map can be applied to any flat surface to get the same effect, thus, if implimented, it could be applied to level geometry.
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Re: Dot3 Bumpmapping of level geometry
[Re: ]
#29699
07/04/04 03:05
07/04/04 03:05
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Joined: Apr 2004
Posts: 40 USA
Zellio
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Posts: 40
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EDIT: So you'd import both on top of each other and use a script? I think I get it.
Last edited by Zellio; 07/04/04 03:07.
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Re: Dot3 Bumpmapping of level geometry
[Re: Zellio]
#29700
07/04/04 04:56
07/04/04 04:56
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Joined: Oct 2002
Posts: 955
danthaman015
Developer
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Developer
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Posts: 955
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I always just thought via c-script you have two textures on a wall at once, the normal texture, and the bump mapped texture, and when the two combine you get the final result of an uneven surface of bricks, or whatever it is you're doing.
Is this not right?
**On break**
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