Use this script for a possible result. it may need fine tweaking.
Code:
entity object
{
type = <name.extension>;
layer = 2; // display above view entities with layer 1
flags = visible;// visible on screen from the start
view = CAMERA; // same camera parameters as the default view
albedo = 50; // gouraud shading from sun position
x = 0; // place 100 quants ahead of the view
y = 0; // 50 to the right
z = 0; // and center vertically
}
function overlap(pointer,model)
{
my = pointer;
object.type = model;
while(1)
{
object.x = my.x;
object.y = my.y;
object.z = my.z;
object.pan = my.pan;
object.tilt = my.tilt;
object.roll = my.roll;
object.scale_x = my.scale_x;
object.scale_y = my.scale_y;
object.scale_z = my.scale_z;
wait(1);
}
}
(paste code into a new script and include it, no other scripts needed)
One object at a time. fill in some things, like "file" and "extension"
type this in when you want to begin overlaping other 3d objects:
overlap(
pointer, such as "my",
entity filename, such as "fish.mdl" )
i can make more scripts if something goes wrong. i can fix these up if they don't work right.
I Don't Require Credits For ANY Scripts Given Out.