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resrtart level #339803
08/29/10 12:00
08/29/10 12:00
Joined: May 2010
Posts: 63
J
JohnnyIsDutch Offline OP
Junior Member
JohnnyIsDutch  Offline OP
Junior Member
J

Joined: May 2010
Posts: 63
hello does anybody know the code to restart the level? by press r

Re: resrtart level [Re: JohnnyIsDutch] #339804
08/29/10 12:12
08/29/10 12:12
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
I guess the easiest way is to reload it with level_load.

Re: resrtart level [Re: Lukas] #339807
08/29/10 12:25
08/29/10 12:25
Joined: Dec 2008
Posts: 222
janerwac13 Offline
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janerwac13  Offline
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Joined: Dec 2008
Posts: 222
i used game_save and game_load for restart.
When the level is loaded i saved it and when i want to restart i load it.

Re: resrtart level [Re: janerwac13] #339813
08/29/10 12:46
08/29/10 12:46
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
function start_game()
{
mouse_mode = 0;
ent_createlayer("skycube+6.bmp",SKY | CUBE | SHOW, 0);
game_save("level",1,SV_ALL);
level_load("level1.wmb");
}

........


function restart()
{
game_load("level",1);
}

Re: resrtart level [Re: janerwac13] #339815
08/29/10 12:52
08/29/10 12:52
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline
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TrackingKeks  Offline
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T

Joined: Nov 2009
Posts: 89
Germany, NRW
Quote:

i used game_save and game_load for restart.
When the level is loaded i saved it and when i want to restart i load it.


Why are you doing it this way?
It takes a long time to save/load levels and is not needed. It is better to use level_load like Lukas said or to reset all your variables, entities...


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Re: resrtart level [Re: TrackingKeks] #339820
08/29/10 13:13
08/29/10 13:13
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
No, actually it's faster since it only load in game data instead of loading all data like level_load, which also reload all texture, mesh, sounds, etc.

Re: resrtart level [Re: bart_the_13th] #340169
09/01/10 16:06
09/01/10 16:06
Joined: May 2010
Posts: 63
J
JohnnyIsDutch Offline OP
Junior Member
JohnnyIsDutch  Offline OP
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J

Joined: May 2010
Posts: 63
how do i activate the function restart?

Re: resrtart level [Re: JohnnyIsDutch] #340206
09/01/10 20:30
09/01/10 20:30
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
"how do i activate the function restart?"
Code:
restart();


...

But this is kindof inelegant... If you really want to avoid loading the level again, I'd rather reset all values and entites manually than using game_save/load.


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