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Problem with MED #339869
08/29/10 15:46
08/29/10 15:46
Joined: Dec 2009
Posts: 57
USA
M
marianschuth Offline OP
Junior Member
marianschuth  Offline OP
Junior Member
M

Joined: Dec 2009
Posts: 57
USA
Hello,
I want to export a mesh with out of Med and import it in Blender. But the UV Mapping is away when the ports are done. What did I do wrong? (export as .3ds)
I hope you can help me.

(If you can't speak english very well you can answer in german, too.)

Last edited by marianschuth; 08/29/10 15:49.
Re: Problem with MED [Re: marianschuth] #339879
08/29/10 16:31
08/29/10 16:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
In case you have an older version of MED, I recommend to use that to export to fbx, and use the free fbx-converter of Autodesk to convert it to obj, that you can import in blender.

Re: Problem with MED [Re: Pappenheimer] #339965
08/30/10 09:08
08/30/10 09:08
Joined: Dec 2009
Posts: 57
USA
M
marianschuth Offline OP
Junior Member
marianschuth  Offline OP
Junior Member
M

Joined: Dec 2009
Posts: 57
USA
Thank you for answer: I use the free version from Gamestudio A8 and I can't export to fbx. It was able with the free version of Game Studio A7.

I found my old A7, bought version, so everything is solved, thanks!


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