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Re: Map run issue
[Re: guser]
#340844
09/07/10 23:18
09/07/10 23:18
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Joined: Nov 2008
Posts: 216
jane
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Member
Joined: Nov 2008
Posts: 216
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In the main-script #include <d3d9.h>; ?
Last edited by jane; 09/07/10 23:19.
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Re: Map run issue
[Re: guser]
#340846
09/07/10 23:23
09/07/10 23:23
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Joined: Sep 2010
Posts: 26
guser
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Posts: 26
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wait....in the presets list, it does list the script as "include" Never mind, now I reaslly feel dumb, I just realized you gave me a line to INCLUDE in the script, not asking if it was "include". sorry. Include is the path of the script (which doesn't exist yet)
Last edited by guser; 09/07/10 23:28.
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Re: Map run issue
[Re: guser]
#340850
09/08/10 00:33
09/08/10 00:33
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Joined: Sep 2010
Posts: 26
guser
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Posts: 26
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Re: Map run issue
[Re: guser]
#340852
09/08/10 00:58
09/08/10 00:58
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Joined: Nov 2008
Posts: 216
jane
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Member
Joined: Nov 2008
Posts: 216
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You can make a test-run with the comandlineoption -w3d run the level and write in the line "Engine options" after -nx 30 -w3d and click OK. its the Weak-Modus for older or incompatible videocards.
Last edited by jane; 09/08/10 01:10.
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