Hi,
is there a way to get the overall video memory usage?
I know there are some d3d_ commands, but:
1) d3d_texfree
I'm not sure if it's a bug, but even when starting just an empty main.c "d3d_textfree" always returns a negative value (e.g. -19532830) though in the manual is said that the value should be higher than 0. (I've tested it with the latest A7 Pro and A8 Pro)
2) d3d_texbmaps, d3d_texskins, d3d_texsmaps, d3d_texsurfs
The manual says:
"Due to swapping and compression, the total value can be remarkably higher than the amount of video memory available on the 3D card."
Hmm ... so how can I interpret those values?
Is there any chance to get NVIDIA PerfHud running using lite-c? (
http://developer.nvidia.com/object/nvperfhud_home.html) I haven't found the time to get a closer look at PerfHud, but I'm not sure if the binding code can be used in lite-c.
Regards,
Pegamode.